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Every time I managed to rock a group of enemies, only for one last person to appear with a sword, my blood pressure spiked. Every time I got a run of three or four kills in Fiesta, I started to sweat. The thing about challenges is that they don't add excitement to Halo Infinite they add frustration. I did, eventually, power through and get my killstreaks, but not without a lot more annoyance than I wanted added to the experience. If I failed, or took a break, or had something come up that kept me from playing a few hours of Halo, well, all that time previously spent would wind up wasted, to some degree. So not only did I have to rack up five often-tough-to-get medals in Halo matches, but I had limited time to do so. When I hit the capstone challenge, I had only two days left to unlock that Ultimate reward. The point is, five killstreaks can be a pain to acquire, and that was after completing something like 15 previous challenges during the week.
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Most challenges aren't that big of a deal, but when they become skill gatekeepers, disrespect your time, or fall out of sync with making the game fun for a team, they become a problem. And with capstone challenges, unlike the others that Halo Infinite throws your way, you can't employ one of your swaps to find something that might be more manageable. Many moments in Fiesta, therefore, are chaotic coin-flips that don't play super-well with the challenge system. There's also a very good chance that you might round a corner to face off against a player, only to discover belatedly that they also have a rocket launcher, drastically slashing your chances of survival.
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In Fiesta, streaks are maybe easier to get than in other modes, since there's a better-than-zero chance you'll just start a life with a rocket launcher or some other devastating power weapon.
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The trouble with chasing killstreaks was that I knew, for me, it'd be time-consuming. I'm not an amazing Halo player, nor am I a terrible one. The mode is predicated on the luck of the draw, with opportunities to snag weapons from fallen players or re-roll your gear when you die.Īs soon as I saw the capstone challenge, I groaned. Other times, you're sporting a Plasma Pistol and a Needler. Sometimes you luck out and start with a rocket launcher and a sniper rifle, or a Gravity Hammer and Skewer. Every time you respawn from a death, you come back with a new batch of gear. Fiesta is a cool mode, which puts you into Slayer games with randomized weapons and equipment. The ultimate challenge was to rack up five killstreaks in Fiesta matches during the Fracture: Tenrai event. And ultimately, it's a good example of why 343 Industries needs to overhaul its whole challenge system.
PLAYBOY APRIL 1998 TRIAL
Instead of creating an exciting trial to defeat and earn a cool reward, it added a big time-crunch of frustration to Halo Infinite. The trouble is, the challenge system is a pain in general, and the Ultimate challenge is particularly bad. This is a tougher challenge, with a bigger reward of experience points, to really test you. Once you complete all the other weekly challenges, you're faced with one final capstone challenge to unlock your weekly Ultimate. That second one seems like a fun idea, at least at first. Now Playing: Halo Infinite Multiplayer Review in Progress By clicking 'enter', you agree to GameSpot's